Delving into the experience of home during social isolation, A home uses the life-simulation video game The Sims to go through the motions of daily routines. These patterns soon become unnatural and convert home’s connotation of a sense of safety and comfort into a feeling of alienation and disorientation. The circumstances of lockdown make tangible the materialistic experience of the home.
Danielle Küchler Flores, A home, 2020. HD video, color, and sound, 5 mins 21 secs.