April 24, 2010

OneZero: MFA Design and Technology Thesis Symposium

Sheila C. Johnson Design Center at Parsons The New School for Design

Parsons The New School for Design presents OneZero, the annual thesis symposium and exhibition of the MFA Design and Technology program. Taking place from April 29-May 2 in the Sheila C. Johnson Design Center at Parsons, OneZero is a series of talks, panel discussions, experiential installations, demonstrations, and screenings of research and work created by budding student artists, designers, programmers, developers, gamers, storytellers, and social entrepreneurs.Keynote speaker Wade Tinney, CEO of Large Animal Games and an alumnus of the MFA Design and Technology program, will discuss his own journey as game designer and entrepreneur on May 1 from 12 to 1 p.m. in the Anna-Maria and Stephen Kellen Auditorium. On May 2 from 12 to 1 p.m. in Kellen Auditorium, faculty members Bruce Nussbaum (BusinessWeek) and Cameron Tonkinwise (EcoDesign Foundation) will debate the viability of the creative technologist in an open-source market.An exhibition of interactive installations, mobile and web-based platforms, games, product designs, and time-based media will be on view throughout the weekend and explore uses analog and digital media. Alongside the exhibition, students and design practitioners will lead a series of panel discussions and presentations covering topics such as educational media, narrative strategies, internet behavior, and more.

One Zero begins with an opening reception on April 29 from 7 to 10 p.m., and continues Friday, April 30 through Sunday, May 2, with a series of panel discussions and screenings. All events are free and open to the public.

The MFA in Design and Technology program explores the social and cultural dimensions of technological change. Today’s designer faces two fundamental challenges: the expanding influence of design within society, and the growing role of technology within design. As a terminal degree, the MFA in Design and Technology (MFADT) provides a lively and dynamic environment for students to use design research, process, applied theory, and writing to address these challenges. Students push their experimentation beyond the visual: design is used as a mechanism for developing strategies, knowledge organization, business structures, and social consciousness. For more information, please visit

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